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Archive for April 2010

Brave New World part 1…

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…also known as “The first 4000 years are the easiest!”.

Alrighty. I start this game with a worker. Luxurious! Unfortunately, I don’t have any usable worker technologies to start aside from the wheel, so I set the worker to building a few roads while researching agriculture. Civilization is a game of micro-management, and I begin on turn 1, setting the city of London to work the 2f/3g lake tile (3g because Victoria is financial) in order to research agriculture that much quicker (5 turns instead of 7 turns).

I don’t want my free worker sitting idle for those extra 2 turns, as a farmed wheat square with access to water is worth six resources per turn.

Here's Peter. Such a knob.

My immediate neighbours are really close! I meet Isabella in 3920 BC, Peter in 3800, and Frederick in 3760. Peter is just across the water from me, which sucks because he has the Creative trait. Wresting control of those clams near London will be nigh impossible without taking Moscow.

Isabella founded the first religion (Buddhism) in 3640 BC. Being the religion hog that she is, she’d also found Hinduism and Judaism. Better that she research those than military techs, given her typical demeanor. She is so close that I’ll probably get all of those religions to leak into my borders, which helps immensely with happiness issues down the road.

Alrighty, so what’s happening with England? Well, I finished with animal husbandry in 3320 BC, and started on bronze working in order to chop down some trees and uncover some of those hammeriffic hills near London. Bronze working finally came in in 3160 BC, but I chose to wait before changing civics to slavery…the Settler was due next turn and I didn’t want to lose a turn of production on him to anarchy.

To whip or not to whip? Not! For now...

Don’t worry. I revolted the next turn in order to prepare for a whipping of the worker that followed. I couldn’t let the lovely production from that wheat and cow go to waste! I researched pottery right after bronze working so that the whip overflow could go into a half-price granary. How awesome are one-turn granaries in a whip-i-licious game, I ask?

Now that my first settler is done, it’s time for a famous dot-map:

Pretty, shiny dots

Blue dot, for reference, is the starting city of London. Pink dot is where I’d like to put city number 2, directly on the horses, and within range of the wine. This is to ensure that I don’t lose the horses to Isabella’s massive holy city culture pouring out of Madrid, and also so that I can start making chariots immediately. Warriors suck. City number 3 will be on cyan dot, grabbing copper, sheep, and deer. Red dot will serve as a bulwark against Russia (if I beat him to that spot), and purple is a sad tundra filler that only serves to grab fur.

All of my planned cities are coastal, which means that the Great Lighthouse and the Colossus will be amongst the most important wonders. Luckily, the techs that open those wonders are on the road to Astronomy (which obsoletes the Colossus, but what can you do?). Also note that there is impassable ice south of London. Coastal cities in other locations are vital if I’m to reach and colonize conquer the New World.

In short order, pottery, writing, and the alphabet came in, turning on tech trading, and putting the English into the Classical age in the year 2080 BC. Let’s see how we’re faring on the tech front:

Peter is not too far behind.

I traded hunting to Isabella for the wheel. Pottery went to Frederick for archery and to Gandhi for meditation. I think Peter got pottery for masonry, and then Gandhi offered up polytheism for writing. Around this time, hinduism snuck into my borders (thanks to a road I built to Madrid) and I became a hindu. Isabella gets very very angry if you don’t follow her religion, and I don’t want to deal with her crankiness just yet.

My beeline to astronomy is suffering a little, as I want to grab monarchy to work the wines east of my second city, and I want currency for the extra trade revenue and to be able to trade extort gold in future dealings.

Popped another one! (tm)

Quite a nice random event in 1120 BC as I pop a gold resource! Yay happy! Also, in 725 BC I produced my first great person (a scientist) after building the library in London. I used him to bulb compass, both for the 1/2 price harbours and because it’s on the beeline. 650 BC was a good year for money/science; I completed construction on the Great Lighthouse of London, discovered currency, and built my first harbour. In 450 BC, metal casting came in, so I switched all of my cities to forges. I also sidelined through literacy to music to gain the free great artist there (which I got in 250 BC). I will save him to culture bomb my first conquest in the New World.

That brings me to the calendar change at 25 AD, and this:

Shiny metal man!

As you can see, I’m researching civil service and will have macemen soon (iron was discovered just outside London). I’m going to build a bunch of them with some cats and load ’em all up onto my soon-to-exist Galleons for some overseas exploration, if you know what I mean. Muahaha.

Here’s the state of my world in 25 BC:

My sad little empire

London and Nottingham are at their happy caps, and are working 3 specialists each. Hastings is halfway there, and Coventry and Canterbury are both fairly new. The AI is very slow to expand on Warlord setting! There’s an entire peninsula northeast of Madrid that’s begging for settlers, and a lot of empty space left between the three western civs. I’m going to change my tactics a bit to build some settlers and galleys to get at what looks like islands north of Gandhi, given the goal of this game (control as much land as possible off the starting continent). No sense in lallygagging!

Written by briguyhfx

April 30, 2010 at 10:18 pm

Posted in civilization IV

Brave New World, Prologue

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Welcome to Post 1 for A Brave New World. This is the first of the Realms Beyond Civ IV adventures. The specific rules of this game are viewable in the link, but in a nutshell the idea is this:

We are playing on a Terra map, which places all of the competing civilizations on one large continent (The Old World) and leaves all other landmasses unoccupied, to eventually be taken over by barbarians. Racist? Yes. Oh well, no points for etiquette on this one. The goal of this adventure (besides winning) is to be the most imperialist of the old world powers (i.e. control more of the new world than anyone else). This goal will be met in two ways: 1) be the first old world power to reach and conquer barbarian cities in the New World, and 2) wage war on those who dare to set up their own footholds on my land.

We are playing this adventure as Victoria, who is Expansive and Financial. Expansive = +2 health per city and double speed production of granaries (more health, quicker city growth) and harbours (yet more health, more monies from trade routes). Financial = +1 gold on any tile that produces 2 or more gold and double speed banks. The gold boost doesn’t really kick in early unless the player starts on a river or builds cottages ASAP, but it really helps with the research once it does kick in.

The English special unit is the Redcoat, who replaces the Rifleman. The Redcoat is great against Musketmen and other Riflemen, as it gets an inherent 25% bonus against other gunpowder units. Needless to say, it cuts like a knife through butter on pre-gunpowder units (as do most other post-gunpowder units). I don’t know what era most of the fighting will take place in during this game…I’ll have to wait and see.

Starting area for Victoria's English...The Fighting English!

So what’s the plan? Considering the goal of this scenario, I probably should try to research Optics and Astronomy as quickly as possible in order to build Caravels and Galleons. That will require a number of prerequisites and a decent early science rate, which will be delivered through pottery (cottages) and writing (libraries). I’m not certain how important early military techs will be, but I will want to leverage the woods around London and the nice population boosts given by the wheat and the pigs. So the early research will be agriculture (wheat) -> animal husbandry (pigs) -> bronze working (chopping + the whip!) -> pottery -> writing (libraries). After that, the beeline to Astronomy? We’ll see.

Written by briguyhfx

April 29, 2010 at 12:06 pm

Posted in Uncategorized

The purpose:

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I spend too much time playing Sid Meier’s Civilization IV.  Far too much.  An unbelievable amount.  This blog, believe it or not, is an attempt to cut down.  How will I do this?  Let me explain:

I am going to play the Realms Beyond forums adventures (and maybe the epics), and document my play as I go along.  It is my hope that being focused on one game at a time, and displaying my successes and failures in a semi-public forum such as this, will cause me to play smarter, not longer.  To borrow and mangle a soulless MBA’s catchphrase.  So here’s the plan:

1)  I will begin by downloading the save file for RB’s Adventure 1, aptly titled A Brave New World.  This particular adventure was set up way back in 2006, when Sid Meier’s Civilization IV was a new game.

2) I will open the save file in the game, and play according to the special ruleset listed by the Realm’s Beyond sponsor (in this case, Sirian).

3) I will take screenies and post a play-along or let’s play kind of log on this site as I progress.

4) Something magical will happen, and I will play less Civilization.

…maybe this isn’t my best plan, but hey, at least it’s a plan.  Let’s see how it goes.

Written by briguyhfx

April 29, 2010 at 10:40 am

Posted in Uncategorized