Briguy's Civ adventures

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Brave New World, part 2

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Let’s start with a view of my civilization at 25 AD:

My sad little empire

I am working on the Oracle at York (at 25 AD! This is a gentle adventure for sure.), the Great Library in London, a Confucian missionary in Nottingham (did I mention that I founded Confucianism? Well I did. I haven’t switched to it yet to avoid conflict with Isabella.), forges and libraries. My immediate goals are to settle the two small islands just off the ‘home’ continent before anyone else’s culture makes them verboten to me. You can’t see in the above screenshot, but there’s an island off the north coast that my ancient exploring chariot uncovered for me. Civil Service will come in soon, allowing chain irrigation for Hastings which is a little food-starved.

When I switch to bureaucracy after discovering civil service, I will also switch to caste system. I anticipate that my new island cities will need culture immediately in order to pop and hold their borders. I will hire artists right away in most of my new cities to make this happen. This also means that mercantilism will be a strong civic, as mercanilism gives each city a free specialist, so I won’t have to starve new cities to hire the artist. Luckily, banking is on the road to rifling, which is my next immediate research goal after astronomy. I’ll probably grab philosophy on the way, too, because the combination of caste system-mercantilism-pacifism works pretty well, and great people never hurt the cause. I’d like to grab constitution at some point, too, just to add republic to the mix of civics above. That’s not really on any of my immediate bee-line goals now, though. I really should have built the pyramids earlier, given my opponents lack of wonder interest. Oh well, too late now.

On to the play:

Ha! Oracle in 125 AD. I'm sure I've never grabbed this wonder so late ever before.

In 125 AD, I finished the Oracle and used it to grab Astronomy, nullifying the Colossus. It was a cheap wonder anyway, but probably a waste of hammers, had I thought about it a bit longer. I’m now building a galleon in York and a settler in Nottingham. Let the colonization begin!

Civil Service comes in at 150 AD, and I duly switch civics to bureaucracy-caste system. I’m now setting up a bee-line to liberalism, but I will hold off researching liberalism itself until I can grab something expensive with it (Constitution?). I’ve been careless with my micromanagement and allowed London to grow into unhappiness/unhealthiness. It’s only a temporary problem, as I’ll have furs hooked up in a couple of turns and have switched London to an aqueduct, but it was a little careless.

In 200 AD, Xi Ling Shi is born in London (a great scientist). I use him for an academy. In ~400 AD, my first overseas settlers complete in Nottingham along with my first galleon in York. York has reached it’s health cap, so I’m working a priest there in the hopes of eventually generating a prophet, because I want the Confucian shrine (and profit! See what I did there?).

Yay - my first colony - 520 AD

This is probably very late, but I still beat all the AI civs to this little island. I also won the race to the other nearby island at 660 AD. They were both reachable by galleys…there’s no way I would’ve been able to claim them this late at any difficulty level higher than warlord.

Newcastle founded

More late wonders

I finished the Great Library in 780, and set towards making muskets, more settlers, and more galleons in my mature cities while the less mature ones were building infrastructure. In 820, Imhotep (a great engineer) was born in London. I made the bizarre decision to use him to build Angkor Wat in York, for two reasons. First off, I needed a wonder in York to battle Madrid’s holy city culture. Secondly, I still want a great prophet, and Angkor Wat allows it’s home city to work three priests, as well as making all priest better than engineers (priests produce 2 hammers and 1 gold while Angkor is still active).

In 920, I finish researching banking (which is on the line to rifling, strangely), and double swap civics to pacifism and mercantilism. I also received a nice surprise:

Popped another one! (tm)

Yay! Happiness reigns! I think my core cities can now get up to size 15-16 at this point. On another note, my wandering first galleon has discovered six more island city sites further north that really want to be settled, even though they are resource-poor. I will get crabs out of one of them, for more health. I’ve never heard of crabs making anyone healthier before, but that’s neither here nor there.

State of the nation - 1000 AD

So this is where I sit at 1000 AD. I have two island colonies, with room for ~6 in the north islands. None of my AI opponents have astronomy yet, though, so I can leave those islands alone for a bit. I need to find the other main continent and kick the peaceful natives warlike barbarians out of their homes. I will have rifling very soon, and in the interest of historical accuracy (apart from being a few centuries early), my colonists will be comprised of Redcoats, workers, and maybe a Great Artist or two. Go team red!


Written by briguyhfx

May 2, 2010 at 3:00 pm

Posted in civilization IV

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