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Brave New World, conclusion

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Well, this was bound to happen…

I finished this game a few weeks ago, but didn’t post right away. My screencaps are gone. ūüė¶ Boo-urns!

I can recap however:

After 1500 A.D., I had to deal with a couple of foreign infestations in the New World…namely a colony of India and a colony of Russia. This wasn’t a problem militarily, as my English were technologically advanced (Redcoats vs. Longbowmen) and I had a large army. It was a problem diplomatically, however, as my painstaking efforts to get them to like me (and vote for me in the UN elections) went down the tubes after I declared my petty little wars. Nevertheless, I pressed on with my victory strategy, and basically went 100% growth in all my cities in order to vote myself the Grand Pupa of Civland. This required a lot of tedium, a lot of farms, windmills, granaries, lighthouses, and temples. Most of which were cash-rushed in Universal Suffrage with the money slider at 100% (I didn’t need any techs beyond Biology + Mass Media if I wasn’t going into space).

The tedium paid off in 1848 AD with a Diplomatic Victory. Huzzah! I controlled every piece of land outside of the starting continent, thanks to a bunch of mostly useless island cities up north. I did have four artists working in Nottingham to control a cultural border (and was also transforming my hammers into culture), and thankfully that border kicked over to the good guys four turns before I won the game. Here are a couple of end game pics:

The pen is mightier than the sword! Thanks to my census data, that is.


So now what?

Stay tuned!


Written by briguyhfx

June 15, 2010 at 11:06 pm

Posted in Uncategorized

Brave New World, Prologue

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Welcome to Post 1 for A Brave New World. This is the first of the Realms Beyond Civ IV adventures. The specific rules of this game are viewable in the link, but in a nutshell the idea is this:

We are playing on a Terra map, which places all of the competing civilizations on one large continent (The Old World) and leaves all other landmasses unoccupied, to eventually be taken over by barbarians. Racist? Yes. Oh well, no points for etiquette on this one. The goal of this adventure (besides winning) is to be the most imperialist of the old world powers (i.e. control more of the new world than anyone else). This goal will be met in two ways: 1) be the first old world power to reach and conquer barbarian cities in the New World, and 2) wage war on those who dare to set up their own footholds on my land.

We are playing this adventure as Victoria, who is Expansive and Financial. Expansive = +2 health per city and double speed production of granaries (more health, quicker city growth) and harbours (yet more health, more monies from trade routes). Financial = +1 gold on any tile that produces 2 or more gold and double speed banks. The gold boost doesn’t really kick in early unless the player starts on a river or builds cottages ASAP, but it really helps with the research once it does kick in.

The English special unit is the Redcoat, who replaces the Rifleman. The Redcoat is great against Musketmen and other Riflemen, as it gets an inherent 25% bonus against other gunpowder units. Needless to say, it cuts like a knife through butter on pre-gunpowder units (as do most other post-gunpowder units). I don’t know what era most of the fighting will take place in during this game…I’ll have to wait and see.

Starting area for Victoria's English...The Fighting English!

So what’s the plan? Considering the goal of this scenario, I probably should try to research Optics and Astronomy as quickly as possible in order to build Caravels and Galleons. That will require a number of prerequisites and a decent early science rate, which will be delivered through pottery (cottages) and writing (libraries). I’m not certain how important early military techs will be, but I will want to leverage the woods around London and the nice population boosts given by the wheat and the pigs. So the early research will be agriculture (wheat) -> animal husbandry (pigs) -> bronze working (chopping + the whip!) -> pottery -> writing (libraries). After that, the beeline to Astronomy? We’ll see.

Written by briguyhfx

April 29, 2010 at 12:06 pm

Posted in Uncategorized

The purpose:

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I spend too much time playing Sid Meier’s Civilization IV. ¬†Far too much. ¬†An unbelievable amount. ¬†This blog, believe it or not, is an attempt to cut down. ¬†How will I do this? ¬†Let me explain:

I am going to play the Realms Beyond forums adventures (and maybe the epics), and document my play as I go along. ¬†It is my hope that being focused on one game at a time, and displaying my successes and failures in a semi-public forum such as this, will cause me to play smarter, not longer. ¬†To borrow and mangle a soulless MBA’s catchphrase. ¬†So here’s the plan:

1) ¬†I will begin by downloading the save file for RB’s Adventure 1, aptly titled A Brave New World. ¬†This particular adventure was set up way back in 2006, when Sid Meier’s Civilization IV was a new game.

2) I will open the save file in the game, and play according to the special ruleset listed by the Realm’s Beyond sponsor (in this case, Sirian).

3) I will take screenies and post a play-along or let’s play kind of log on this site as I progress.

4) Something magical will happen, and I will play less Civilization.

…maybe this isn’t my best plan, but hey, at least it’s a plan. ¬†Let’s see how it goes.

Written by briguyhfx

April 29, 2010 at 10:40 am

Posted in Uncategorized